One
of my fondest childhood memories was my Dad teaching my siblings and
me card games such as cribbage, hearts, and bridge. It wasn't normal
for him to spend an entire evening interacting with us as it was his
nightly habit to instead watch TV, read the paper, and listen to the
radio with an ear bud, often all at once. So when he got on a
teach-them-a-new-card-game kick, it was special for us all, including
him, as his eyes would light up and his hands would quiver whenever
he got an exceptional hand.
He
probably acquired his fondness for cards from his dad, a loving old
chatterbox in our eyes, who taught us poker, Paiute, black jack, and
craps, and how to liven these games by wagering chips. All his
grandkids looked forward to playing cards with him for he had a way
of creating excitement by saying “First knock, double!” or
“Eieee! How can you raise me on a hand like that?” or “Best
position is right hand of dealer because he gets to bid last,” or
“Never count your chips at the table. Always wait until afterwards
to figure out your winnings or losses.” He was knowledgeable and
shared with us all his secrets.
To
date I haven't taught my kids many indoor games other than checkers,
chess, Hanafuda (with yaku), and a limited amount of poker. It hasn't
interested them much, probably because we don't make a big deal of
winning or losing as it's all about the fun.
Of
course, we have some board games such as Life, Monopoly, Connect 4,
Yahtzee, Scrabble, Trouble, and Mancala. It's mostly Jaren that's
enjoyed playing these with me and I seldom say, “Okay, who wants to
play a game?” perhaps because I so much prefer doing things
outdoors that involve physical activity. Even walks at night can be
beautiful and peaceful, with the air soft and cool and sometimes
chilled.
It
was a surprise, then, that we had such a raucous grand time playing
Pirate's Dice in Seattle with Norm and his kids. The simple bid or
call game, last man with dice wins, involved mental probabilities
calculations and psychological considerations (Who's bluffing? Who's
bidding safe based on what they have?) for optimal strategy. The
only certainties are a player's own dice, total dice remaining, and
how many dice each player has. And bidding is based on all dice in
play. (A die is lost in each round—either by a bidder, or a
caller. Bids go around in a circle, each bid higher than the last,
which reduces the probability of each successive bid's success. A
“call” in lieu of a bid ends play at which point all dice are
revealed.)
Norm's
kids are very competitive and bright so they advised on strategy in
general terms: “Fifteen dice remain. That means there should be
about five of any number other than one.” (Ones are wild.) Of
course a player with a disproportionate share of ones or any other
number may feel emboldened to bid aggressively.
Most
of the kids bid conservatively such as, “Two threes,” or “Three
twos,” so to speed things up I bid aggressively such as “Five
fives,” or “Six threes.” Norm's daughter and Braden got
eliminated first, which left Pene, Norm, his son, and me left. Pene
held the lead while Norm's son and I got eliminated. Norm and
her—both highly competitive—went head to head, four dice to two
in Pene's favor. Pene lost a die. Norm lost one. Pene lost two,
leaving them with one each. Norm bid, “One four.” Pene bid,
“One six.” Norm bid after a loooooong pause...., “Two sixes.”
Pene, after a longish pause (What was she thinking? She couldn't
possibly bid Three of anything) called. He showed a four; she showed
a six. “I won,” Pene declared while onlookers screamed mock
horror and delight.
I
said, “You don't have to say that. You should say, 'I got lucky.'”
The build up had been so intense with shrieks, cries of alarm,
groans, and laughter that she was just relieved to be done with it I
think. (It seemed like she would have had difficulty swallowing, so
intense was her concentration beneath Norm's show-me-what-you-got
smug scrutiny and barrages of cheers (for her) and jeers (at Norm)
from the partisan (everyone was rooting for her) crowd.)
Later
that evening after things had settled down, Norm's son said he needed
to get more board games for his apartment (where he lives with a
girlfriend and two others) because in the past, they just didn't get
into the few that they have.
I
noticed at recent church games nights a plethora of board games, only
a couple of which were played at most, the adults mostly opting for
Hanafuda, poker, and Scrabble, the kids opting for ping pong, pool,
and Heads Up. My
daughter and her friend were the only ones to play traditional games
Jenga and Candy Land but only for brief interludes when not much else
was happening. I think it's sad that whereas my friends and I could
spend dozens of hours across countless days playing Battleship,
Monopoly, Life, Yahtzee, Chess, Checkers, Kings Corner, Clue, Risk,
Stratego, Chinese Checkers, War, Speed, Trumps, and Poker, today's
youth seem uninterested in such diversions, instead preferring
electronic games that only seldom are played with others in person.
Though traditional indoor games won't cement social bonds, they
nonetheless beat out many of today's repelling
do-it-yourself-while-with-others forms of hand held entertainment, so
prevalent among youth I see in restaurants, buses, and public
settings.
In
a couple years when Jaren's old enough (he surprised us by how well
he did in Pirate's Dice) I'll teach the kids trumps—a good game to
learn probabilities and strategy, and how to count cards and play
cooperatively with a partner. I never mastered the game though I
suppose I know its rudiments sufficiently well. And I won't more
than mention the not-so-secret signals for strong suit, weak suit,
high versus low, “I got boss,” hit again, pass the lead, etc.,
for sportsmanship—not cheating—is just as important as having
fun, as there's never much fun if the most proficient cheaters always
win, or if all luck, hope, and surprise are eliminated because everyone
knows everyone else's cards, for to me, not knowing is half the fun.
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